Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward.
Basic
This hero equipped with critical skills, he can also slow for a few seconds if you hit the ball, it makes it even easier to kill his target.
He can 'mark' with the track enemy, reducing armor, detect the position of targets wherever, and give her MS in the area surrounding the target, so it will not be difficult to reach. He will never remove his quarry, he wanted something very special with the killing, namely GOLD BONUS! Yes .. she HUNTING to get a lot of money.
Name: Gondar
Affiliation: AGI Neutral
Strength: 17 + 1.8
Agility : 21 + 3
Intelligence: 16 + 1.4
HP: 473
HP Regen : 0.76
Mana: 208
Mana Regen : 0.65
Damage: 45 - 59
Armor: 4
Movespeed: 315
Range: 128 (melee)
Attack Speed : 1.34
Missile Speed: Instant
Sight Range: 1800/1000
Plus Minus
Superiority :
1. very good MS, and still can grow if in area effect of his ultimate
2. can wind walk, for running away or attack the opponent
3. not so needed items, to be killed in the early game
4. agility is a very good growth
5. counter for invisible hero's
Weakness :
1. HP and its a bit of growth STR
2. very bad INT
3. not have skill for creeping
Skills
1. Shuriken Toss
The Bounty Hunter throws a shuriken at a target unit, dealing damage.
Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.
Casting Range : 650
Mana Cost: 90/115/135/155
Cooldown: 10Shuriken Toss is a skill nuke, good for harrass or last hit dying enemy and you can not reach it again, because of its casting range far (650). Can be seen that the additional Damage per level varies, which is then added 100 and the last 50 plus 75. Means at level 3 (Gondar) you already have a nuke with 200 damage, that damage is very high tables for second-level spell.
2. Jinada
Passively adds a critical strike and maim to Bounty Hunter's next attack, has a cooldown. Slow lasts for 3 seconds.
Level 1 - 1.4x critical multiplier, 25% movement and attack speed slow
Level 2 - 1.6x critical multiplier, 25% movement and attack speed slow
Level 3 - 1.8x critical multiplier, 25% movement and attack speed slow
Level 4 - 2.0x critical multiplier, 25% movement and attack speed slow
Mana Cost: N/A
Cooldown: 21/16/11/6
This skill makes Gondar very dangerous, especially when he's chasing the enemy. Exposed to the enemy who was beaten 'Maim' is slow 25% MS and attack speed. Because this skill giving critical strike, it means you no longer need to buy crytalis, so you can focus more on other DPS items.
3. Wind Walk
Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.
Level 1 - 30 backstab damage, lasts 15 seconds.
Level 2 - 60 backstab damage, lasts 20 seconds.
Level 3 - 90 backstab damage, lasts 25 seconds.
Level 4 - 120 backstab damage, lasts 30 seconds.
Mana Cost: 50
Cooldown: 15
Wind Walk is a skill that makes you 'invisible', making you one of the most feared ganker in early-mid game. But be careful, because the wards, gem or dust will make you visible. Besides for attack from behind, use also to escape.
4. Track
Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.
Level 1 - 75 extra gold, reduces target's armor by 1.
Level 2 - 150 extra gold, reduces target's armor by 3.
Level 3 - 225 extra gold, reduces target's armor by 5.
Casting range: 750/950/1150
Area of effect: 800
Mana Cost: 70/60/50
Cooldown: 10/7/5
Level 1 - 75 extra gold, reduces target's armor by 1.
Level 2 - 150 extra gold, reduces target's armor by 3.
Level 3 - 225 extra gold, reduces target's armor by 5.
Casting range: 750/950/1150
Area of effect: 800
Mana Cost: 70/60/50
Cooldown: 10/7/5
Track is a skill that very, very good, from this skill why Gondar is often chosen to counter invisible hero's like rikimaru, weaver, clinks, etc..
Tracks give you and your friends very much the effect of MS on the target area (800). This skill reduces the and armor targets, although not as much as his true sight slardar (Amplify). Do not forget also that this skill gives you a lot of bonus gold if you dead tracks the target during its duration, so no matter who last hit, because you can still get gold bonus.