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Sabtu, 25 September 2010

Medusa (The Gorgon)


An insidious creature that dwelled for eons in the underwater prisons of Nazjatar, the Gorgon was unwittingly freed during the war waged between King Arthas’s Scourge and the Naga on the icy shores of Northrend. Plagued by undeath in the aftermath, Medusa welcomed the blessing of immortality. Gifted with a keen sense of archery and affinity to magic at birth, she has honed her skills over the ages – striking multiple foes with a single volley of arrows, debilitating them with jolts of lightning, and even conjuring a protective barrier of mana. Like her namesake, Medusa instills paralyzing fear into all that dare cross her path.

Medusa was not a hero who should be chosen by newbie in DotA. It takes 'skill' to use this hero with the right. Without the skill / experience, you will find it hard to build this hero to get the real potential.
Medusa has additional decent stats per level, she needs all the stat entirely, her STR stat is a little, but for HP, stats INT is also important. And more much her stats so more 'finished' this hero, it means raising LEVELS VERY IMPORTANT.
Largely (75%) her skill are area skill, and that makes this hero was created for support in team battle. without medusa, her allies will difficult to defeat an opponent. and conversely, if the medusa alone, she would find it difficult to kill because he did not have the skills to confront an opponent 1 by 1.

Name: Medusa
Affiliation: Neutral
Strength: 14 + 1.85
Agility*: 20 + 2.5
Intelligence: 19 + 1.85
Damage: 44 - 50
Armor: 1.8
HP: 416 HP Regen: 0.67
Mana: 247 Mana Regen: 0.77
Movespeed: 300
Range: 600 (ranged)
Attack Time: 1.42 (+20%)
Missile Speed: 1200
Sight Range: 1800 (day) / 800 (night)

Plus Minus
Superiority :
1. all the extra stats profitable, even INT also adds additional resistance
2. very easy for creeping with her split shot + mystic snake
3. good pusher
4. HP is not just what makes 'bold', but also Mana.
Weakness :
1. STR per level extra is effort
2. very long duration of attack animation, so difficult for last hit
3. very weak if not have Mana
4. difficult for solo kill.

1. Split Shot

Medusa magically splits her shot into four arrows. These arrows deal a lower percent of her normal damage.
Level 1 – 4 arrows,each 45% damage
Level 2 - 4 arrows,each 55% damage
Level 3 - 4 arrows,each 65% damage
Level 4 - 4 arrows,each 75% damage
Mana Cost: N/A
Cooldown: N/A
Activated this skill will not thwart channeling spell. Critical strike , bash,slow, etc. will only by one target. Three other arrows will point to the nearest enemy target. very efficient for creeping. this skill can attack to all direction, to enemy in the your range attack.

2. Mystic Snake

A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump. The snake's power is increased by 20% each jump.
Level 1 - 80 base damage, 20 base mana. 3 jumps.
Level 2 - 120 base damage, 30 base mana. 4 jumps.
Level 3 - 160 base damage, 40 base mana. 5 jumps.
Level 4 - 200 base damage, 50 base mana. 6 jumps.
Every time it steals mana (only happens on units with mana), the amount it steals is increased by 20% of its base value. Every time it damages, the damage amount is increased by 20% of its base value. The damage and mana steal amounts increases independantly of each other.
Mana Cost: 140/150/160/170
Cooldown: 14 seconds

3. Mana Shield

Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana.
Level 1 - .75 damage per point of mana.
Level 2 - 1.25 damage per point of mana.
Level 3 - 1.5 damage per point of mana.
Level 4 - 2 damage per point of mana.
Mana Cost: 0
Cooldown: 10 seconds
Mana Shield only received half of the total damage to the block, the other half is part of of armor.

4. Stone Gaze

Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals more damage to summoned units per level.
Level 1 - Slow attacks by a factor 2, stops movement. Deals 600 damage to illusions.
Level 2 - Slow attacks by a factor 3, stops movement. Deals 800 damage to illusions.
Level 3 - Slow attacks by a factor 5, stops movement. Deals 1000 damage to illusions.
Affects any units that have line of sight with at any period during 0.6 seconds after cast.
Mana Cost: 100
Cooldown: 100

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